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The Vietnam War mod sees the following changes:


  1. Trunk Techs
    1. Industrial Era
    2. Mass Manufacturing
    3. Mechanisation
    4. Electronics
    5. Synthetics
    6. Atomic Power
  2. Science research
    1. Critical Theory
    2. Ecology  - advanced meteorology
    3. Statistics  - quantum mechanics
    4. Microbiology - genetics
    5. Jet Propulsion  - astrophysics
    6. Computational Systems   - digital technology
    7. Superhighways
  3. Civics research
    1. International Relations
    2. Populism
    3. Separation of Powers - international law
    4. Intergovernmental Initiatives
    5. New Deal - NGO integration
    6. Pacts and Alliances
    7. International Cooperation
  4. Military research
    1. Asymmetric Warfare
    2. Homeland Security  - covert operations
    3. PsyOps  - game theory
    4. Armoured Corps Doctrine  - Search and Destroy doctrine
    5. Nation-in-Arms
    6. Combined Arms Approach   - Unified Armed Services
    7.  Selective Service
  5. Technologies: They remain the same as of Age of Darkness. For those not listed on the Technologies page, consult http://ronwrongturn.wikia.com/wiki/Technology_tree - their positions correspond to the vanilla tech tree.

Technology LevelsEdit

Civics CivitasEdit

Focuses on expanding national borders and city influence.

Name Cost
Civ1 fwvn
International Relations
Nahrung: 120
Populism Food: 160
Civil Rights File:Knowledge.jpg: 160
Food: 160
Intergovernmental Initiative File:Knowledge.jpg: 300
Food: 300
Nd
Poverty Eradication
File:Knowledge.jpg: 500
Food: 500
Alliance
Pacts and Alliances
File:Knowledge.jpg: 1,000
Food: 800
Intlaw
International Law
File:Knowledge.jpg: 1,500
Food: 1,500

Military File:Military.pngEdit

Focuses on the production and upgrading of military units.

Name Cost
Yuriwand
Asymmetric Warfare

File:Food.jpg: 100

Nazis
Covert Operations

File:Food.jpg: 100
File:Metal.jpg: 100

Standing Army

File:Knowledge.jpg: 200
File:Metal.jpg: 160

Conscription

File:Knowledge.jpg: 360
File:Metal.jpg: 250

Levee en Masse File:Knowledge.jpg: 650
File:Metal.jpg: 400
Nation-in-Arms File:Knowledge.jpg: 1,300
File:Metal.jpg: 500
Selserv
Selective Service
File:Knowledge.jpg: 1,800
File:Metal.jpg: 1,200

Commerce PecuniaEdit

Focuses on raising commerce limit and resource gathering rates.

Name Cost

Com1 fwvn
Cultural Exchanges

Wissenschaft: 100
Radio
Telecommunications
Wissenschaft: 140
Nahrung: 160
Fortknox
Fiscal Reserves
Wissenschaft: 200
Nahrung: 160
Finreg
Stock Exchange
Wissenschaft: 360
Nahrung: 250
Comms
Mass Media
Wissenschaft: 650
Nahrung: 400
Antitrust
Antitrust Law
Wissenschaft: 1,300
Nahrung: 850
Allemande
National Infrastructure
Wissenschaft: 1,800
Nahrung: 1,200

Science ScientiaEdit

Focuses on reducing the costs and duration of research for both technologies and upgrades.

Name Cost

Feud fwvn
Critical Theory

File:Timber.jpg: 120
File:Wealth.jpg: 50

Mathematics File:Wealth.jpg: 120
File:Knowledge.jpg: 80
Chemistry File:Wealth.jpg: 200
File:Knowledge.jpg: 160
Laws of Nature File:Wealth.jpg: 300
File:Knowledge.jpg: 300
Electricity File:Wealth.jpg: 500
File:Knowledge.jpg: 500
Elec
Digital Technology
File:Wealth.jpg: 900
File:Knowledge.jpg: 900
Lin
Computerization
File:Wealth.jpg: 1,500
File:Knowledge.jpg: 1,500

An alternate revision of techs for the mod would involve the following:

  • Level 1 science is renamed to "Critical Theory"
  • Level 1 civics is renamed to: "International Relations"
  • Level 1 commerce is renamed to: "cultural exchanges"
  • Level 1 military is renamed to:"Total War Doctrine"
  • Level 7 techs retain the old Rise of Nations status.

all 4 of them have new icons separate from Age of Darkness.

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