Fandom

Age of Darkness Wiki

Armoury

182pages on
this wiki
Add New Page
Comments0 Share

The armoury is where high-quality infantry and low-quality vehicles are created. Its units are more devastating than barracks units, but cost more: indeed, some of the armoury's units cost some oil to be created - roughly about 1 to 2 oil per unit, other than the Supply Truck.

One problem with the Armoury is that you can build one, and only one, within the presence of a Town. This means that in general, the units an Armoury produces are somewhat limited in number and so should be used wisely.

VehiclesEdit

  • Supply truck - protects units from attrition and ensures that artillery continues working. Doesn't cost oil.
  • Armoured Lorry

InfantryEdit

  • Machine guns - machine gunners are slow, anti-infantry units. While they can massacre hordes of infantry wholesale, they are somewhat vulnerable to cavalry, and are easily destroyed by mechanised units. Has a ramp cost of oil and can be upgraded by major factions.
  • SMG infantry - the dread of all infantry, sub-machine gunners are armed with powerful, rapid-firing assault weapons. These weapons are sufficiently heavy to take out almost all other infantry, cavalry and some vehicles; however it doesn't have the same range as a rifle, nor can it be used to take apart tanks or battleships. Major factions have the ability to upgrade these units further. Has a ramp cost of oil.

Special unitsEdit

  • Flamethrower (infantry) - a fearsome infantry unit, specialised in burning units out of holes. Available only to non-Great powers. Costs some oil. Minor powers have the ability to upgrade flamethrowers.

ResearchEdit

FortificationEdit

Camo netting
Camo
Edit

  • Increases border push effect of all fortresses.
  • Increases offensive power and range of all fortresses.
  • Unit garrison room size increased.
Cost Requirements Leads to
  • Wissenschaft: 120
  • Ol: 200
  • Mass [2]
  • Chess Militiae
  • Fort2Burg

Hardened Field Defences
Fort2
Edit

  • Increases border push effect of all fortresses.
  • Increases offensive power and range of all fortresses.
  • Unit garrison room size increased.
  • (with Level 3 Military (PsyOps)) unlocks access to Bunker
Cost Requirements Leads to
  • Wissenschaft: 480
  • Ol: 400
  • CamoBurg
  • Con1
  • Fort3Burg
  • Bunker
  • Tobruk

Strategic Reserves
Fort3
Edit

  • Increases border push effect of all fortresses.
  • Increases offensive power and range of all fortresses.
  • Unit garrison room size increased.
Cost Requirements Leads to
  • Wissenschaft: 1920
  • Ol: 800
  • Fort2Burg
  • Reactors [6]
  • Levy Militiae
  • Kamikaze Attritio
  • R7 Nuke Missile

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.