VelvetClaw (talk | contribs) Tag: rte-source |
VelvetClaw (talk | contribs) Tag: rte-wysiwyg |
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*Ramp:<br />[[file:wissenschaft.png|Knowledge]]: 140 |
*Ramp:<br />[[file:wissenschaft.png|Knowledge]]: 140 |
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*[[file:nazis.jpg|30px|link=archives#Homeland Security|Level 2: Homeland Security]] [[file:militiae.jpg|link=Archives#Military research|Military]] |
*[[file:nazis.jpg|30px|link=archives#Homeland Security|Level 2: Homeland Security]] [[file:militiae.jpg|link=Archives#Military research|Military]] |
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*Is destroyed and generates enemy units if infiltrated by spies. |
*Is destroyed and generates enemy units if infiltrated by spies. |
Revision as of 09:28, 24 November 2015
Production structures
Production structures are primarily involved with the task of training units. Although a few of them can function like enhancements and some also host valuable upgrades and abilities, their most valuable function is still the conversion of resources gathered from economic structures into peasants, warriors, and other assistants.
Name | Abilities | Resource cost |
Requirements | Special remarks |
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Town |
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City |
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Major City |
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University |
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Market |
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Barracks |
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Armoury |
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Munitions plant |
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Heavy engineering depot |
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Anchorage |
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Hangar |
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Foundry |
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Rocket launch pad |
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Propaganda Centre |
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Internment Centre |
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Fortress |
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Bunker |
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Enhancements
Enhancements are special buildings that primarilly handle providing buffs and conducting research, such as at the Archives , that enhance your faction further. Usually only one instance of each building may be erected per city.
Name | Abilities | Resource cost |
Requirements | Special remarks |
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Archives |
None |
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National Assembly |
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House of worship |
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Granary |
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Sawmill |
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Refinery |
Additional Refineries within your nation have a cumulative "stacking" effect, so two Refineries would increase your Oil income twice as much. |
Wonders
See here.
Defensive structures
What more can we say?
The main task of Defensive structures is to function as point defences to help defend your settlements from attack and kill intruders.
Name | Abilities | Resource cost |
Requirements | Special remarks |
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Guard Tower |
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Pillbox |
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Steel Cloche |
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Anti-aircraft Gun
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"Tobruk" |
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Coastal Battery |
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R1 Launcher(Germany only) |
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Economic structures
Economic structures are just that — their primary task is to drag resources you can use to either create more buildings, or create minions from them to impose your will and ultimately win the game.
Name | Abilities | Resource cost |
Special remarks |
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Mine |
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Logging Camp |
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Oil wellAND Oil derrick
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Farm |
Note:
- No units can be garrisoned in defensive structures, with two exceptions.
- The Bunker and the Fortress also count as defensive structures.
- Tobruks come in several different flavours: FT-17 turrets for all, but Asian ones use the Japanese Ha-Go turret.
- Coastal Battery is available only to Major Powers, as well as the Netherlands and Oslo Group.