Age of Darkness Wiki
Tag: rte-wysiwyg
No edit summary
Tag: rte-source
Line 1: Line 1:
[[file:tankfactory.png|right]]The heavy engineering depot constructs tanks and other armoured vehicles, and is also required to research Fortification and Construction upgrades.
+
[[file:tankfactory.png|right|210px]]The heavy engineering depot constructs tanks and other armoured vehicles, and is also required to research Fortification and Construction upgrades.
   
 
Notes:
 
Notes:

Revision as of 15:20, 25 April 2015

Tankfactory

The heavy engineering depot constructs tanks and other armoured vehicles, and is also required to research Fortification and Construction upgrades.

Notes:

  • You must have researched Stainless Steel (Metallurgy Level 1) at the Foundry.
  • Units here have a ramp cost of 3-4 oil each.

Units manufactured

Light tanks

Medium tanks

Heavy tanks

Tankettes/Tank destroyers

SPGs and Assault Guns

Research

Fortification

Camo netting
Camo

  • Increases border push effect of all fortresses.
  • Increases offensive power and range of all fortresses.
  • Unit garrison room size increased.
Cost Requirements Leads to
  • Knowledge: 120
  • Oil: 200
  • Mass Manufacturing [2]
  • Level 3: PsyOps Military
  • Hardened field defencesFortification

Hardened field defences
Fort2

  • Increases border push effect of all fortresses.
  • Increases offensive power and range of all fortresses.
  • Unit garrison room size increased.
  • (with Level 3 Military (PsyOps)) unlocks access to Bunker
Cost Requirements Leads to
  • Knowledge: 480
  • Oil: 400
  • Stay-behind networksFortification
  • Cement industry
  • Strategic ReservesFortification
  • Bunker
  • Tobruk

Strategic reserves
Fort3

  • Increases border push effect of all fortresses.
  • Increases offensive power and range of all fortresses.
  • Unit garrison room size increased.
Cost Requirements Leads to
  • Knowledge: 1920
  • Oil: 800
  • Hardened field defencesFortification
  • Atomic Power [6]
  • Level 5: Nation in Arms Militiae
  • Kamikaze tactics Attrition
  • R7 Nuke Missile

Construction

Cement industry
Con1

  • +10% to structure hitpoints
  • Build speed increased.
Cost Requirements Leads to
  • Oil: 100
  • Metal: 200
  • Mass Manufacturing [2]
  • Level 3: Statistics Science
  • Replaceable parts
  • Shell process Metal production
  • Hardened field defencesFortification
  • Tobruk
  • Steel Cloche

Replaceable parts
Con2

  • +10% to structure hitpoints
  • Build speed increased.
Cost Requirements Leads to
  • Oil: 400
  • Metal: 400
  • Cement industry
  • War economy Supply
  • Precision engineering
  • Mechanised logging Timber production
  • Landmines Attrition

Precision engineering
Con3

  • Increases border push effect of all fortresses.
  • Increases offensive power and range of all fortresses.
  • Unit garrison room size increased.
Cost Requirements Leads to
  • Oil: 1400
  • Metal: 1000
  • Replaceable parts
  • Synthetics [5]
  • Level 6: Computational systems Science
  • Refrigeration Food production
  • Computer Technology Knowledge production
  • Bunker
  • Coastal battery