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! colspan="9" scope="col" style="background-color: rgb(104, 50, 0); text-align: center; text-color: rgb(144, 144, 144);"|<h4 style="color:white;">[[file:cav icon.png|right]]Cavalry &mdash; Vital statistics</h4>
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! colspan="9" scope="col" style="background-color: rgb(104, 50, 0); text-align: center; text-color: rgb(144, 144, 144);"|<h4 style="color:white;">[[file:aussie icon.png|right]]Troopers &mdash; Vital statistics</h4>
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! colspan="9" scope="col" style="background-color: rgb(104, 50, 0); text-align: center; text-color: rgb(144, 144, 144);"|<h4 style="color:white;">[[file:aussie icon.png|right]]Troopers</h4>
 
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Revision as of 05:32, 20 June 2015

Cavalry are "infantry" units, created entirely of food (with a timber ramp cost for some), and and are meant to act as a fast-moving anti-infantry unit. These units, while they are very strong against infantry (other than machine guns and sub-machine guns), cost solely of food, and require a lot of it in order to be recruited. They however will prove their worth on open ground: while cavalry aren't meant to be head-on fighters, but used instead as screening forces - tanks may be worthless against enemy artillery and antitank weapons, but cavalry can sometimes be the perfect weapon if you can afford them. Use them to skirmish stragglers, especially machine guns and isolated infantry - but start running when the tanks and armoured cars show up!

  • Fastest of all infantry units, but with less armour and hitpoints.
  • Strong melee (or ranged) attack vs all infantry, but terrrible performance against armour, buildings, machine guns and vehicles
  • With the exception of Chinese cavalry, all the others are armed with either pistols or swords.

Mainstream units

  • Cavalry => Trooper

Cavalry are the traditional sword units as used in the 19th century. Their upgrade, the trooper, instead is armed with a slow-firing but powerful cavalry carbine, and they are available from the Barracks. Cavalry don't run as fast as armoured cars, but they are useful for cutting down light infantry and enemy artillery - just try not to take too many shots from enemy assault infantry and machine guns. They are also useful as they can spot hidden units, and can thus be used as mobile border patrol units.

Cav icon
Cavalry

Cav
  • Weak but fast-moving mounted infantry, ideal as early rush units or support units.
  • Strong against: anti-tank infantry, unarmoured units, supply wagons
  • Weak against: vehicles, machine guns, assault infantry
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Very fast Low Medium Low Medium Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Food: 10

Food: 3 1

Barracks

Low Melee
  • Strong counter-infantry bonus

Aussie icon
Troopers

Troopers
  • Weak but fast-moving infantry with a mediocre ranged attack, ideal as early rush units or support units.
  • Strong against: anti-tank infantry, unarmoured units, supply wagons
  • Weak against: vehicles, machine guns, assault infantry
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Very fast Low Medium Low Medium Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Food: 7

Timber: 2

Food: 2

Timber: 1
1

Barracks

Low Mediocre
  • Strong counter-infantry bonus
  • Deals minimal damage versus vehicles
  • Has a blind spot on the rear right.

France United States of America Greece Spain Netherlands Turkey Bulgaria Oslo Group

Mech. infantry

These cost more or less the same as cavalry in food, but have an added cost in oil. They are perhaps the fastest land units and while they unlike cavalry have more armour and sport a light machine gun, they still perform poorly especially against heavy machine guns and other vehicles.

Motorcycle Corps
Boys icon

Rempit
  • Long-ranged infantry, ideal as early anti-materiel support.
  • Strong against: early vehicles, assault infantry
  • Weak against: massed infantry and super-heavy vehicles
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Fast Low Medium Strong Rather slow Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Food:40

Metal: 30

Food:2

Metal: 2

2

Barracks

High Rather low

British Commonwealth Soviet Union Hungary

Unique mounted infantry units

Cavalry

Uhlans

Uhlans
  • Weak but fast-moving mounted infantry, ideal as early rush units or support units. Weaker than normal cavalry, but with a devastating attack..
  • Strong against: anti-tank infantry, unarmoured units, supply wagons
  • Weak against: vehicles, machine guns, assault infantry
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Very fast Low Medium Low Fast Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Food: 10

Food: 3 1

Barracks

Low Melee
  • Weaker than normal cavalry, but with a faster attack.

Germany Poland

Cossack Lancers

Cossacks
  • Weak but fast-moving, fast-hitting mounted infantry, ideal as early rush units or support units, with a ramp of wealth instead of food.
  • Strong against: anti-tank infantry, unarmoured units, supply wagons
  • Weak against: vehicles, machine guns, assault infantry
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Very fast Low Medium Low Fast Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Food: 10

Wealth: 2 1

Barracks

Low Melee
  • Weaker than normal cavalry, but with a faster attack.

Soviet Union Iran

  • Indian sowars (India) - added damage but trains more slowly

Sowar Regiment

Cossacks
  • Weak but fast-moving mounted infantry, ideal as early rush units or support units, deals more damage than normal cavalry, but takes longer to train.
  • Strong against: anti-tank infantry, unarmoured units, supply wagons
  • Weak against: vehicles, machine guns, assault infantry
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Very fast Low Medium Low Fast Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Food: 10

Wealth: 2 1

Barracks

Low Melee
  • Weaker than normal cavalry, but with a faster attack.

India

Dadao Horse

Cossacks
  • Weak but fast-moving mounted infantry which sacrifices defence and speed for greater attack.
  • Strong against: anti-tank infantry, unarmoured units, supply wagons
  • Weak against: vehicles, machine guns, assault infantry
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Very fast Low Medium Low Fast Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Food: 10

Wealth: 2 1

Barracks

Low Melee
  • Weaker than normal cavalry, but with a faster attack.

China

  • Honghuzi Sword Cavalry (cheap throwaway units)

Honghuzi Bandits

  • Very weak cavalry unit, not as strong as normal cavalry but substantially cheaper..
  • Strong against: anti-tank infantry, unarmoured units, supply wagons
  • Weak against: vehicles, machine guns, assault infantry
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Very fast Low Medium Low Fast Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Food: 10

Wealth: 2 1

Barracks

Low Melee
  • Honghuzi cavalry are not trainable except to Chinese warlord factions in the tutorial.
Fengtian clique Zhili clique

Troopers

  • Camel rifles (Arab tribes) - sacrifices attack for added armour

Camel Rifles

Aussies
  • Weak but fast-moving infantry with a mediocre ranged attack, slower than normal troopers but with substantially more armour and hitpoints, and a cheaper production cost.
  • Strong against: anti-tank infantry, unarmoured units, supply wagons
  • Weak against: vehicles, machine guns, assault infantry
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Very fast Low Extensive Low Fast Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Food: 7

Food: 2 1

Barracks

Low Melee
  • Weaker than normal cavalry, but with a faster attack.
Arab tribes India Iran
  • Dragoons

Dragoons

Aussies
  • Weak but fast-moving infantry with a mediocre ranged attack, ideal as early rush units or support units.
  • Strong against: anti-tank infantry, unarmoured units, supply wagons
  • Weak against: vehicles, machine guns, assault infantry
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Very fast Low Extensive Low Fast Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Food: 10

Food: 3 1

Barracks

Low Melee
  • Weaker than normal cavalry, but with a faster attack.
Brazil Portugal


Colonial Light Horse

Aussies
  • Weak but fast-moving infantry with a mediocre ranged attack, ideal as early rush units or support units.
  • Strong against: anti-tank infantry, unarmoured units, supply wagons
  • Weak against: vehicles, machine guns, assault infantry
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Very fast Low Extensive Low Fast Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Food: 10

Food: 3 1

Barracks

Low Melee
  • Weaker than normal cavalry, but with a faster attack.
British Commonwealth
  • Dragoons

Horse Guards Division

Rkkacav
  • Weak but fast-moving infantry with a mediocre but fast-hitting ranged attack, ideal as early rush units or support units.
  • Strong against: anti-tank infantry, unarmoured units, supply wagons
  • Weak against: vehicles, machine guns, assault infantry
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Very fast Low Extensive Low Fast Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Food: 10

Food: 3 1

Barracks

Low Melee
  • Weaker than normal cavalry, but with a faster attack.
Soviet Union

Eugenio di Savoia Cavalry Division

Rkkacav
  • Weak but fast-moving infantry with a mediocre but fast-hitting ranged attack, ideal as early rush units or support units.
  • Strong against: anti-tank infantry, unarmoured units, supply wagons
  • Weak against: vehicles, machine guns, assault infantry
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Very fast Low Extensive Low Fast Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Food: 10

Food: 3 1

Barracks

Low Melee
  • Weaker than normal cavalry, but with a faster attack.
Italy
  • Imperial Gendarmerie
  • Mobile Infantry

Mobile Infantry

Calarasi
  • Weak but fast-moving mounted infantry, ideal as early rush units or support units. Weaker than normal cavalry, but with a devastating attack..
  • Strong against: anti-tank infantry, unarmoured units, supply wagons
  • Weak against: vehicles, machine guns, assault infantry
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Very fast Low Medium Low Fast Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Food: 10

Food: 3 1

Barracks

Low Melee

Romania Hungary

  • Willenska brigade (Poland) - fast running units
  • Mountain Cavalry
  • Camel Riders

Mech. infantry

Mechanised Panzergrenadier
Boys icon nutsey

Wehrmacht zombie
  • Long-ranged infantry, ideal as early anti-materiel support.
  • Strong against: early vehicles, assault infantry
  • Weak against: massed infantry and super-heavy vehicles
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Fast Low Medium Strong Rather slow Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Food:40

Metal: 30

Food:2

Metal: 2

2

Barracks

High Rather low

Germany

Others

  • Tachanka

Tcka
Tachanka — Vital statistics

Tachanka
  • Light machine gun unit, combines the lethal power of a machine gun with the speed of a horse, making it ideal for raiding and attacking lightly armoured foes.
  • Strong against: light infantry
  • Weak against: long-ranged weapons, heavy rifle infantry, armoured units
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Slow Rather low Medium Strong Fast Medium
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Wealth: 40
Metal: 50

Wealth: 2
Metal: 1
1

Foundry

None Strong Highly effective if used in high-speed flanking attacks, especially against mounted cavalry

Poland Russians