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Politics plays a vital part in the life of your nation. There are 8 different government technologies researchable from your National Assembly, namely:

ResearchEdit

PoliticsEdit

Suffrage
Suffrange
Edit

"For my part I prefer fifty thousand rifles to five million votes." - Benito Mussolini

  • Non-Library technologies 20% cheaper.
  • Prevents Collectivisation from being researched.
  • Grants access to Democrat patriot.
  • Grants access to Eiffel Tower wonder with Radio Broadcast from Library.
Cost Requirements Leads to
  • 50w,100k
  • Research time: Rather slow
  • Vidal Civitas
  • Liberty Saycheese rpg 1
  • Capitalism Saycheese rpg 1
  • The Democrat

NB: Suffrage is blocked to the Soviet Union.

Hierarchy
Tories
Edit

"A system is nothing more than the subordination of all aspects of the universe to any one such aspect." — Jorge Luis Borges

  • Commerce Limit increased by 50%.
  • Prevents Labour Movement from being researched.
WondersEdit
  • Grants access to Cristo Redentor, with Cement Industry from Sawmill.
  • Marble Arch - replaces the Porcelain Tower if tax and commerce researched
Cost Requirements Leads to
  • 200w
  • Research time: Rather fast
  • Mass [2]
  • Caraaljefe Saycheese rpg 1
  • Capitalism Saycheese rpg 1

Labour Movement
Vborg
Edit

"Freedom is not a supplier who delivers goods to our door." Karl Popper

  • Military research, Barracks units 25% cheaper
  • Prevents Hierarchy from being researched.
  • Grants access to Sanmin Hall, with Patriotism from House of worship/Propaganda Centre.
Cost Requirements Leads to
  • 50k,100m
  • Research time: Rather fast
  • Mass [2]
  • Liberty Saycheese rpg 1
  • Stateprop Saycheese rpg 1

NB: Labour Movement is blocked to Italy.

Collectivisation
Falange
Edit

"Coldly it lies: 'I, the state, am the people.'" Nietzsche

  • Stable units 25% cheaper and faster to build.
  • Grants access to the Strongman
  • Prevents Suffrage from being researched.
Wonders:Edit
  • Palazzo EUR, with Strategic Reserves from Fort.
  • Lubyanka Complex, with Radio Eavesdropping - Lubyanka has the same abilities as a Prison.
Cost Requirements Leads to
  • 100m,50w
  • Reseaerch time: Fast
  • Vidal Civitas
  • Stateprop Saycheese rpg 1
  • Caraaljefe Saycheese rpg 1
  • The Strongman

NB: Collectivisation is blocked to the USA.

Capitalism
Capitalism
Edit

"Businesses owned by responsible and organised merchants shall eventually surpass those owned by wealthy rulers." Ibn Khaldun

  • Taxation rate at 300%.
  • Increased collection rate of Merchants (and non-food fishery resources) to 300%.
  • Grants access to the Magnate patriot.
  • Sets your allegiance to Allies.
Wonders:Edit
  • Wall Street (Mechanisation + Public Debt) = Supercollider, with the ability to buy/sell resources and create merchants
  • Pentagon (Electronics + Mass Communication) = Eiffel Tower?
Cost Requirements Leads to
  • 1000w, 700k
  • Research time: Rather slow
  • Tories Saycheese rpg 1
  • Suffrange Saycheese rpg 1
  • Antitrust Pecunia
  • The Magnate

Liberalism
Liberty
Edit

"Liberals need a crowd that would trust and follow them, yet fear the political independence of the same.” — Vladimir Lenin

  • Scholars produces +25 knowledge each.
  • Grants access to the Legislator patriot.
  • Enemy spies won't create rioters whenever they infiltrate your detention centres.
Wonders:Edit
  • Crystal Palace (Mass Manufacturing + Stainless Steel) = Statue of Liberty
  • Research Institute (Synthetics + Relativity) = Versailles
Cost Requirements Leads to
  • 250m, 1000k, 250w
  • Research time: Slow
  • Vborg Saycheese rpg 1
  • Suffrange Saycheese rpg 1
  • Alliance Civitas
  • Partisan
  • CGT Reichtum
  • Access to Partisans, Auxiliary Corps
  • The Legislator

Militarism
Caraaljefe
Edit

"Patriotism, duty, liberty, and the defense of freedom — that's all dung to a soldier." — David Gemmell

  • Benefits your spies and generals.
  • Grants access to Dictator patriot.
  • Sets your allegiance to Fascist.
  • Capturing cities also causes enemy vehicles within their radius to defect as long as their controlling faction has the lowest score in the game.
Wonders:Edit
  • Tannenberg Memorial (Mass Manufacturing, Nation in Arms) = Terracotta Army
  • Super Fortress (Synthetics, Defence in Depth Doctrine) = Red Fort, very big wonder and hard to destroy! - hosts Kamikaze tactics (Capitalism) for Japan
  • Welthauptstadt (Atomic Power, Superpower): replaces the pyramid.
Cost Requirements Leads to
  • 1000m, 500k, 500w
  • Research time: Rather fast
  • Tories Saycheese rpg 1
  • Falange Saycheese rpg 1
  • Alliance Civitas
  • The Dictator

State Property
Stateprop
Edit

"The conduct of public affairs for private advantage." — Ambrose Bierce

  • Airbase, Factory and Dock units 20% cheaper and faster to build.
  • Grants access to Premier patriot - functions like the Comrade but can spawn Peasant Guerillas.
  • Sets your allegiance to COMINTERN.
Wonders and Buildings:Edit
  • Steelworks - produces more metal, decreases cost of unit research.
  • Pantheon of Soviets - replaces the Taj Mahal
  • Propaganda Centre: Upgrade of House of worship. Is armed, doesn't go over to the enemy when the city falls and can also create some units for various factions.
Cost Requirements Leads to
  • 500m, 1000k
  • Research time: Rather slow
  • Vborg Saycheese rpg 1
  • Falange Saycheese rpg 1
  • Alliance Civitas
  • The Premier

However,

  • you may only have 3 upgrades researched per game.
  • Italy, Russia and America begin with 1 tier researched, namely:
    • Italy: Hierarchy
    • America: Suffrage
    • Russia: Collectivisation

You cannot engage in politics until you have accessed Mass Production. Although the first tier of political upgrades are free, the second have a slew of requirements which must be researched before you can access them.

Patriot abilitiesEdit

  • Legislator. Based off the President.
  • Dictator. Based off the Monarch, but prevents rioters from spawning in any city he is garrisoned.
  • Premier. Based off the Despot, but has triple craft,
  • Magnate. Based off the Senator. Produces a slow trickle of oil as long as he is not garrisoned.

AllegianceEdit

In Age of Darkness, allegiance refers to the ability to obtain foreign aid from one or more nations for your own use, so long as you have established a rapport with one of the three ruling blocs: the Allies (with Capitalism), the Axis (with Militarism), or the COMINTERN (with State Property). The quality of the aid varies between factions, and also lends a degree of flexibility to those nations capable of doing so

Generally,

  • All mehanical units appear in the game one age later as opposed to the original producers (other than the Verdeja-class armoured vehicles available to a Fascist Spain).
  • Setting your alleigance to the Allies allows you to import American and British weaponry, most notably British aircraft and the American M3 and M4
  • Setting your allegiance to the Axis allows you to import German and Italian weaponry, such as the Panzer I or Panzer II and Italy's L3 tankette line.
  • Setting your allegiance to COMINTERN allows you to import Soviet weaponry, which usually are mid-game Soviet weapons like the T-26 light tank.

Units unlockedEdit

Unit type
Stateprop
Caraaljefe
Capitalism
Naval
  • S-Boat
Infantry
  • Peasant Guerillas
  • Brigadas Internacionales
  • Tankgewehr, Panzerschreck
  • Nationalist Thugs
  • Blackshirts
  • Franc-Garde
  • Battaglione "M"
  • Bazooka
  • Browning MG Squad
  • Sten Squad
Light aircraft
  • Yak-1
  • MC202
  • Arado Ar 68  => Me109
  • Hurricane H
Attack aircraft
  • Caproni AP1
  • Bristol Blenheim
Fighter-bomber aircraft
  • JU88
Bombers
  • Tupolev SB
  • IL-4
  • SM84
  • Heyford
  • B25 Mitchell
Armoured cars
  • Staghound
Artillery
  • PaK 36
  • Panzerjaeger (Marder)
  • Verdeja SPG
  • QF 6 lber
  • M114
Light tank
  • T-26
  • Panzer I => Verdeja-2
  • M3 Stuart, Cromwell
Medium tank
  • BT-7
  • T-34 (China only)
  • Panzer III => Panzer IV
  • Valentine
  • M3 Lee, Ram => M4 Sherman
Tankette
  • L3/35
  • Universal Carrier
Special
  • StuG III
  • L3/F
  • Ram Badger
  • Sherman Firefly
  • Bren Carrier

Some notesEdit

  • Some of these units are "national" units, these consist of:
    • Sherman Firefly - Britain only
    • Blackshirts, Battaglione "M" - Italy
    • Verdeja-class AFVs - Spain
    • Ram and Ram Badger - Netherlands
  • For a few factions, they have access to multiple arsenals, making them "multiple-allegiance factions". These include:
    • Spain
    • China
    • Iran
    • France
    • Finland
  • "Single-allegiance factions" can obtain materiel only for one faction, and one faction alone. These are:
    • Germany - Volkssturm, Volksgrenadiers and Krankens
    • Italy - E-Boats to replace MAS, and Battaglione "M"
    • British Commonwealth - Sherman Firefly
    • Romania - Ditto
    • Bulgaria -Ditto
    • Hungary - Ditto
    • Netherlands - Ram, Ram Badger, Shermans and Sherman Firefly

Dissent and revolutionsEdit

A rout occurs whenever you capture a city, during which various units will defect to you as long as you had researched the higher-level governments, ie capitalism; militarism; and collectivisation. The type of units that will defect to you is listed under the three previous headings.

Although you are free to "mix-and-match" your governments for their various bonuses, researching certain governments after having researched previous ones may result in unrest, in that units may rebel and attack you.

Generally,

  • If a faction has researched Socialism, infiltrations of its prisons results in the emergence of Nationalist Thugs.
  • Otherwise, infiltrations always creates Peasant Guerillas.

The units spawned are always owned by the players who successfully infiltrate your prisons.

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