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Age of Darkness The Vietnam War

Unlike the land army, naval units are extremely costly to maintain. One destroyer is roughly worth 3 normal French light tanks, and so you should be careful about what units you build for the navy, as many of these units are hard to build.

For this reason, the Japanese, British, Germans and Italians are potential naval powers, because of their special construction capabiltiies.

Naval unit rosterEdit

A-273-045

A selection of naval units. Front row: gunboats, battleships and attack craft; back row: carriers and capital ships

AnchorageEdit

Naval yardEdit

Population cost (mainstream)Edit

  • Trawler, light ship class, destroyer, submarine - 1
  • Cruiser, battle cruiser, capital ship - 2
  • Carrier, super capital ship - 4
  • Total number of units - 27

Mainstream unitsEdit

These units are available from a wharf. In addition, a wharf is required in order to be able to allow land units to be transported via water.

  • Motorboat

Motorboat icon
Coastal Motor Boat

Ingame pic cmb

Cheapest combat naval unit.

  • Has low defence against low-level naval units, but high defence against large enemy ships such as Battle Cruisers, Battleships and Super Battleships.
  • Can be used to attack submarines but isn't that powerful.
  • Strong against: heavy ships, submarines
  • Weak against: escort ships, aircraft
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Jit Pecunia
Very fast Low Medium Low Medium Very fast
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
10t, 6o 2o 1

Hafen

Low Rather low
  • Destroyer

Destro icon
Destroyer

Ingame pic destro

Light-to-medium surface craft with some anti-air, anti-submarine capability, making it useful as an early escort vessel due to its lack of minimum range.

  • Best used to mass naval power
  • Fairly cheap
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Jit Pecunia
Medium Low Medium Medium Medium Fast
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
2

Hafen

Rather low Medium
  • Can target air.
  • Bonus damage versus Submarine.
  • +1 Splash damage.
  • Cruiser

Cruisewr icon
Cruiser

Ingame dread.j

Somewhat poor speed, but excellent armour and armaments.

  • Ideal for gaining early game naval supremacy and shelling most enemy fortifications although it performs poorly against motorboats.
  • Capable of engaging air, but is rather weak
  • Subceptible to submarine attack
  • Costly
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Jit Pecunia
  • Bount Militiae
Somewhat slow Medium Medium Good Medium Very fast
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
2

Hafen

Medium Medium +1 Splash damage.

TrawlerEdit

  • capable of gathering fish from the ocean.

Trawler icon
Trawler

Ingame trawler

Gathers resources from Fish and Whale patches.

  • Strong against nothing
  • Weak versus military units
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Jit Pecunia
Somewhat slow Medium Medium Good Medium Very fast
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
2

Hafen

Medium Medium





Broadly put, use destroyers for their anti-air, anti-submarine capabilities, and the costlier but more powerful cruiser against surface naval targets.

Restricted unitsEdit

These units may be built from a naval yard, which can be built only in cities or major cities.

Battle cruiserEdit

Battle cruisers are a powerful mid- to high-level naval unit, with the ability to provide anti-aircraft support. Use these units to counter the cheaper but weaker destroyers and cruisers, especially in the absence of Battleships.

Cruisewr icon
Battle Cruiser

Algerie

Medium to heavy ship, meant for massing naval power and meant to function as an advanced "early game" line ship, or as a substitute for the heavier and more powerful battleships and capital ships.

  • Capable of engaging air, but is rather weak
  • Subceptible to submarine attack
  • Strong against: Destroyers, land-based targets
  • Weak against: Battleships, submarines, aircraft
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Somewhat slow Medium Medium Good Medium Very fast
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
2

Marinenfabrik

Medium Medium
  • Improved anti-aircraft capability.
  • +1 Splash damage.

BattleshipEdit

  • Is the hardest-hitting conventional surface vessel unless capital ships are considered
  • Very extensive LOS
  • Battleships are buildabe only by the 7 major naval powers, as well as Brazil and the Netherlands.

Battleship
BB ico

Battship
  • Heavy-duty warship specialised in bombarding surface targets and massing naval power.
  • Capable of engaging air, but is rather weak
  • Subceptible to submarine attack
  • Strong against: Surface-based targets
  • Weak against: Submarines, aircraft
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Chess Militiae
Somewhat slow Medium Medium Good Medium Very fast
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
2

Marinenfabrik

Medium Medium
  • Poor LOS which increases with each scientific upgrade.
  • +1 Splash damage.

Uk France 105520514 Cccp Brazil Poland Hellas Italia Nederland Argentina Suomi Turkice Deutschland League

Air carrierEdit

  • Costly, slow unit, vulnerable to submarines, but has a powerful complement of torpedo bombers.
  • The number of torpedo bombers is increased for different factions (along with the addition of special units) to maintain balance
  • Carriers can be built by all major powers except Russia.

Cruisewr icon
Air Carrier

  • Somewhat poor speed, but excellent armour and armaments.
  • Ideal for gaining early game naval supremacy and shelling most enemy fortifications although it performs poorly against motorboats.
  • Capable of engaging air, but is rather weak
  • Subceptible to submarine attack
  • Costly
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Somewhat slow Medium Medium Good Medium Very fast
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
2

Marinenfabrik

Medium Medium

SubmarineEdit

Light, slow and fragile, submarines have a devastating attack against heavy ships, and are cloaked when not moving. Much later, however, they can be upgraded to become true submersibles, being stealthed to all but specialised units capable of seeing hidden units.

Not all factions are capable of raising Submarines, however: only a select few may do so.

  • Stealthy bane of heavy ships, but subceptible to destroyers and cruisers.

Submarine
Submarine

Ingame pic early sub

Somewhat poor speed, but is highly capable of destroying surface shipping and is cloaked when not attacking

  • Has mediocre LOS which increases with each science upgrade
  • Strong against: transport barges, trawlers, merchant marie, heavy ships
  • Weak against: aircraft, destroyers
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Somewhat slow Medium Scales with Science research. Good Medium Very fast
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
2

Hafen

Medium Medium
  • Poor LOS which increases with each scientific upgrade.

Uk France 105520514 Cccp Hellas Italia Nederland Deutschland League

Advanced Submarine
Submarine

Ingame pic early sub

Upgrade of Submarine. Is now capable of attacking and moving while submerged in additiion to better weapon range and mobility, giving it enhanced tactical survivability. 

  • Has mediocre LOS which increases with each science upgrade
  • Strong against: transport barges, trawlers, merchant marie, heavy ships
  • Weak against: aircraft, destroyers
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Mech [3]
  • Chess Militiae
Somewhat slow Medium Scales with Science research. Good Medium Very fast
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
2

Hafen

Medium Medium
  • Poor LOS which increases with each scientific upgrade.

Uk France 105520514 Cccp Brazil Poland Hellas Italia Nederland Argentina Suomi Turkice Deutschland League Japan 2054685339.j Rumen Bulgar

Capital shipEdit

Capital ships are the biggest floating weapons around, and come in different sizes and shapes, and are available only to six of the major powers.

See the following list for more details:

Unique unitsEdit

KNILEdit

Note: unlike other factions, the KNIL do not have the capital ship or the aircraft carrier.

Cruisewr icon
Brinio

Brinio

Slower but more powerful logith vessel with good LOS, a more accurate shell attack but is weak against aircraft.

  • Strong versus: light ships
  • Weak against: medium and heavy surface vessels
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
  • 100t/60
  • 2o
2

Hafen

Epic Far
  • Mediocre attack bonus versus buildings.
  • Defence penalty versus aircraft.
Nederland
  • Flores - has better rate of fire, range and accuracy, making it ideal for offshore bombardment.

Cruisewr icon
Flores

Yamato
  • Upgrade of Brinio-class gunboat
  • Slower but more powerful attack vessel, with good LOS, very accurate 10 mm guns but is weak against aircraft.
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
100t/60o 2o 2

Hafen

Epic Far
  • Strong attack bonus versus all light ships and buildings.
  • Mediocre attack bonus versus light fortifications.
  • Defence penalty versus aircraft.
  • Powerful but slow main guns with +1 splash damage..
Nederland

Cruisewr icon
Java-class Battle Cruiser

Brinio

Dutch unique upgrade of Cruiser that sacrifice hitpoints of normal Battle Cruiser for more speed and attack.

  • Strong versus: light ships
  • Weak against: medium and heavy surface vessels
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
  • 100t/60
  • 2o
2

Hafen

Epic Far
  • Attack bonus versus all light ships.
  • +1 Splash damage.
Nederland

Empire of JapanEdit

Capital shipsEdit

  • Kongo-class battleship - has weaker armour, slower speed but good guns. The only difference between Kongo and other ships is that she comes out earlier than other warships.

Cruisewr icon
Kongo

Kongo

Unique Japanese upgrade for Battleship, with stronger attack.

  • Ideal for shelling enemy installations, but weak against units, especially air units and submarines.
  • Strong against:
  • Weak against: aircraft, missiles, submarines, light watercraft and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
Mech [3]
Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
2

Marinenfabrik

Epic Far
Japan
  • Yamato-class super battleship - immensely huge, powerful warship, comparable with the Bismarck class. But with poor speed, a construction penalty and a high pricetag to boot. Note-like all warships, Yamato is not an upgrade, but still requires some technologies to be built.

Cruisewr icon
Yamato

Yamato
  • Immensely huge, powerful but slow warship with a construction penalty and a high pricetag to boot.
  • Ideal for gaining early game naval supremacy and shelling most enemy fortifications although it performs poorly against motorboats, aircraft and submarines.
  • Strong against:
  • Weak against: aircraft, missiles, submarines, light watercraft and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Electro [4]
  • Allemande Pecunia
Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Ol: 100
Metall: 160
Ol: 10
Metall: 6
3

Marinenfabrik

Epic Far
Japan

British CommonwealthEdit

As a general rule, British ships are served by 3 main advantages: they have good range, excellent LOS, and the ability to regenerate after a battle. This ability is enhanced compared with tanks and infantry on land.

Aircraft carriersEdit

  • Ark Royal - in addition to having good LOS and a variety of good torpedo bombers, Ark Royal has an enhanced regeneration capability and a slight speed bonus.

Battle cruisersEdit

  • Town-class cruiser - average power and durability, compared to the Aviso-type ships of France and Portugal, but can easily shoot them from afar.

Capital shipsEdit

  • KGV-class battleship - average power and durability, but with good LOS, and can easily shoot from afar. Several KGVs can take on a Bismarck, but might have problems with the bigger Yamato. You must have some ancillary research completed to unlock this ship.

Cruisewr icon
King George V-class Battleship

Kongo

Unique British Capital Ship unit that does not need to be built at the Naval Yard. Ideal for shelling enemy installations, but weak against units, especially air units and submarines.

  • Strong against: buildings and land units
  • Weak against: aircraft, missiles, submarines, light watercraft and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Mech [3]
  • Log1 Liefen
Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
2

Hafen

Epic Far
Uk

GermanyEdit

Capital shipsEdit

Cruisewr icon
Bismarck-class Battleship

Yamato
  • Immensely huge, powerful but slow warship with a construction penalty and a high pricetag to boot.
  • Ideal for gaining early game naval supremacy and shelling most enemy fortifications although it performs poorly against motorboats, aircraft and submarines.
  • Strong against:
  • Weak against: aircraft, missiles, submarines, light watercraft and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Mech [3]
  • Allemande Pecunia
Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Ol: 100
Metall: 160
Ol: 10
Metall: 6
3

Marinenfabrik

Epic Far
Deutschland
Subm modern

Type XXII U-Boat

Sboot cameo

The ultimate submarine, and a German unique unit. Clearly superior to both Submarines and Advanced Submarines, but fairly costly to build.

  • Strong against: light ships, submarines, light aircraft
  • Weak against: medium and heavy warships
Prereq: Build time HP LOS Attack Attack speed Movement
speed
  • Iface IR3 assets Nahrung
  • Timber3 Holz
Slow High Low Low Medium Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
10t, 4o 3o, 1t 2

Marinenfabrik

High Medium
  • Attack bonus against cavalry and vehicles
  • Poor mobility and low turn speed

Deutschland

A7v

E-Boat

Sboot cameo

Unique German light naval unit capable of attacking both submarine and aerial targets. Tougher and stronger than normal Coastal Motor Boat.

  • Strong against: light ships, submarines, light aircraft
  • Weak against: medium and heavy warships
Prereq: Build time HP LOS Attack Attack speed Movement
speed
  • Mech [3]
Slow High Low Low Medium Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
10t, 4o 3o, 1t 2

Hafen

High Medium
  • Attack bonus against cavalry and vehicles
  • Poor mobility and low turn speed

Deutschland

USSREdit

Battle CruisersEdit

  • Kirov-class heavy cruiser - as with the Soyuz battleship, the Kirov also can be created in huge numbers initially, before it is slowed by its ramp cost in metal. slightly slower to build, but not as indefatigably difficult to build as the Soyuz.

Kingdom of ItalyEdit

Capital shipsEdit

  • Littorio-class battleship - average hull strength and weak range, but highly powerful main guns and engine. Unlike many other capital ships, Littorio doesn't

Lottio icon
Littorio

Kongo

Unique British Capital Ship unit that does not need to be built at the Naval Yard. Ideal for shelling enemy installations, but weak against units, especially air units and submarines.

  • Strong against: buildings and land units
  • Weak against: aircraft, missiles, submarines, light watercraft and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Mech [3]
  • Log1 Liefen
Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
2

Marinenfabrik

Epic Far
Italia

SpecialEdit

  • MAS Squad

Mas icon
MAS Squad

Ingame motoscafo

Unique Italian light vessel. Cheap but weak light assault vessels, can be used to attack all naval units and aircraft. Has low defence against low-level naval units, but high defence against large enemy ships such as Battle Cruisers, Battleships and Super Battleships.

  • Strong versus: submarines, heavy ships
  • Weak versus: destroyers, cruisers, gun boats
Prereq: Build time HP LOS Attack Attack speed Move
speed
Free Very fast Low Medium Low Medium Very fast
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
9t, 5o 3t 1

Hafen

Low Rather low
  • Defensive bonus versus heavy warships.
  • Deals mediocre damage versus submarines and aircraft.
Italia

FranceEdit

Capital shipsEdit

  • Richelieu-class battleship - Better than the Vittorio Veneto class but with a higher cost, and some ancillary research required.

Cruisewr icon
Richelieu-class Battleship

Yamato
  • Immensely huge, powerful but slow warship with a construction penalty and a high pricetag to boot.
  • Ideal for gaining early game naval supremacy and shelling most enemy fortifications although it performs poorly against motorboats, aircraft and submarines.
  • Strong against:
  • Weak against: aircraft, missiles, submarines, light watercraft and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Mech [3]
  • Allemande Pecunia
Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Ol: 100
Metall: 160
Ol: 10
Metall: 6
3

Marinenfabrik

Epic Far
Deutschland

Aircraft carriersEdit

  • Béarn class - early aircraft carrier, is cheap to build but of inferior quality.
  • Joffré class - cheap to build but is pretty "normal".

SpecialEdit

Aviso (shared with Portugal): a cross between a destroyer and a motorboat. Although cheap, easily destroyed in combat, and not as effective as a destroyer.

United States of AmericaEdit

Capital shipsEdit

  • Iowa-class battleship - Average-strength battleship. Capable of outranging warships like the Vittorio Veneto class, but still fragile against other ships, especially such as Bismarck-class or Yamato-class warships. It however is distinguished from other factions by having a lower pop cost, and a fast build time. Theoretically, the USA can churn out quite a number of these warships.

Lottio icon
Iowa-class Battleship

Yamato
  • Immensely huge, powerful but slow warship with a construction penalty and a high pricetag to boot.
  • Ideal for gaining early game naval supremacy and shelling most enemy fortifications although it performs poorly against motorboats, aircraft and submarines.
  • Strong against:
  • Weak against: aircraft, missiles, submarines, light watercraft and coastal batteries
Prereq: Build time HP LOS Attack Attack speed Move
speed
  • Electro [4]
  • Allemande Pecunia
Slowest Legendary Excellent Brutal Slow Very slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Ol: 100
Metall: 160
Ol: 10
Metall: 6
3

Marinenfabrik

Epic Far
Japan

CruiserEdit

  • Baltimore-class cruiser - Replaces cruiser, battle cruiser, and destroyer. Has the best stats of each and every one.

Aircraft carriersEdit

  • Yorktown-class - the Yorktown has a lower ramp cost, making it easier for the American player to produce these warships once the appropriate technology is acquired.
Subm modern

Balao-class Submarine

Sboot cameo

Unique upgrade of Advanced Submarine for USA. Has better armour, and is cheaper and faster to assemble.

  • Strong against: light ships, submarines, light aircraft
  • Weak against: medium and heavy warships
Prereq: Build time HP LOS Attack Attack speed Movement
speed
  • Iface IR3 assets Nahrung
Slow High Low Low Medium Slow
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
10t, 4o 3o, 1t 2

Hafen

High Medium
  • Attack bonus against cavalry and vehicles
  • Poor mobility and low turn speed

105520514

Devilboat icon
PT Boat

Ingame swift Unique American light vessel: cheap and fast unit, vulnerable to aircraft but has an attack bonus against all land units, and can only be built in the late game.
  • Strong against: land targets particularly light infantry and vehicles.
  • Weak against: attack aircraft, medium ships.
Prereq: Build time HP LOS Attack Attack speed Move
speed
Electro [4]
Somewhat slow Medium Medium Good Medium Very fast
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
  • 100t/60 + 2o
  • 2o
1

Hafen

Medium Medium
  • Attack bonus versus infantry and vehicles.
  • Takes added damage from aircraft
  • Can't attack aircraft.
105520514

BrazilEdit

CruiserEdit

  • Minas Gerais-class dreadnought - can be replaced by battleships later on. It's costly, but packs a far more powerful punch than other cruiser-class units in existence. Unlike other Battleship-type units, it requires Hierarchy AND PsyOps.

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